A chave simples para Persona 5 The Phantom X Unveiled



Throughout the game's story, there are multiple characters who have no Persona power of their own but appear in the Metaverse in their Phantom Thief forms and join the battles. These characters are cognitive manifestations created by Merope in accordance with the following conditions:

Kumi Katayama: A math teacher at Kokatsu Academy and the homeroom teacher of class 2-C. Being set up by Kei Akashi for using violence at school, she is suspended from her work and has a mental breakdown.

Persona 5: The Phantom X foi pensado especialmente para dispositivos móveis, utilizando uma jogabilidade bem similar a Persona 5, mas utilizando alguns ajustes de modo a um game gratuito que precisa por obter dinheiro.

The trio work together as the Phantom Thieves, promising to steal the treasures out of six other palaces. Shun Kano, a fellow Kokatsu Academy student, joins the Phantom Thieves to change the heart of Hiromu Miyazawa, a dishonest food critic who uses his platform to acquire restaurants and profit through the use of cheaper ingredients.

The game’s combat has been simplified a fair bit. For starters, each character’s Persona (or Persona II) have only three skills available. This also applies to the personas the main character acquires. Each party member has two passive skills and Awareness. While One Mores, Baton Passes, Gun Attacks and All-out Attacks all return from the predecessor, they have also been simplified, (with the exception of Gun Attacks). Downing an enemy, rather than allowing a party member to freely act again with any of their available skills, grants the option of either using a single fixed skill—typically (but not always) an attack keyed to their element, or Baton Passing to let an ally do the same.

The method of character obtainment is via a gacha banner system. It is explained that characters obtained in this fashion are cognitive manifestations of the original individual taken from the Sea of Souls, and not the real person. As you obtain duplicates of a character, they will gain Awareness which improves the characters skills and abilities.

Note: Some of the following title missions are unofficial translations and may be subject to change upon released of an official English localization. List of Chapter[]

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Currently, mission 3 is the longest main story mission content due to had two different major targets within one shared Palace.

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There is also a seperate gacha to obtain weapons for each character. The weapons from the gacha give an specific benefit to the character who equips them. Certain character are variations of another and can’t put two versions of the same character on one team. For example, several characters can't be together in the same team with their own alternate versions such as Mont with her 'Figure Skater' alter version.

Within the Metaverse, Mementos has been entirely overhauled, no longer being procedurally generated and has set regions. Aside from that, most of the Metaverse in Persona 5 The Phantom X general has seen little changes. Thieves Tool crafting is still present and the Palaces function identically to their Persona 5 Royal iterations. There is a mysterious park within the Metaverse that functions somewhat like the Thieves Den, having the ability to be customized.

After the brief introduction end, he returns to reality where the protagonist begins to fall victim to his desires being taken away. He's unable to convince the girls in the hallway to move, and later when a girl jumps from a building, he finds himself unable to call for help.

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During class, the protagonist struggles to stay awake and drifts off. Once he awakens, he finds himself within the Velvet Room, and is welcomed in by Igor and Merope.

P5X altered the design of some Personas from the base Persona 5 to be less sexual due to censorship regulations in China (however, other versions of the game feature the uncensored designs, with some exceptions such as the Riders having metallic arms):

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